# Modelviewer **Repository Path**: clrt6174/Modelviewer ## Basic Information - **Project Name**: Modelviewer - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-01-10 - **Last Updated**: 2025-01-10 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Modelviewer for Monogame ## Features: - Import a variety of .obj and .fbx files. They must contain texture coordinates. A mesh cannot have different materials for submeshes (yet?). - Meshes without normals are supported. Meshes without texcoords/uv are supported, too, but they won't display textures. - Skinned Meshes with up to 4 bones per vertex are supported - Animated Skinned Meshes - plausible environment lighting, with support for 4 texture inputs - albedo, normal, roughness, metallic (no alpha yet) - HBAO solution - Parallax Occlusion Mapping - Intuitive UI ## Controls - LMB drag the object - RMB -rotate around the object - Shift+RMB - rotate the environment - MW - zoom in/out - space - center object ## Discussion Thread http://community.monogame.net/t/3d-model-viewer-for-monogame-ver-0-6/8696 ## Version history: 0.6 - Added Parallax Occlusion mapping to textures. Added the ability to shift-right click to rotate the sky. Added button to center model. 0.7 - added mip mapping again Cubemaps from http://www.humus.name/index.php?page=Textures by Emil Persson, licensed under Creative Commons Attribution 3.0 Unported License.