# Nez-Samples **Repository Path**: clrt6174/Nez-Samples ## Basic Information - **Project Name**: Nez-Samples - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-02-03 - **Last Updated**: 2025-02-03 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Nez-Samples Samples and demos of various [Nez](https://github.com/prime31/Nez) features. The Samples repo is built against MonoGame 3.7 + 3.8 + FNA. Setup ---- - Pull a fresh copy of the Nez-Samples repository. The samples repository has the base Nez repository as a submodule so to fully download everything you need add the `--recursive` parameter when cloning: `git clone --recursive https://github.com/prime31/Nez-Samples.git` - now you can open the `Nez.MG37.Samples.sln` (for MonoGame 3.7) or the `Nez.MG38.Samples.sln` (for MonoGame 3.8 and NET Core 3) or the `Nez.MG38.NET6.Samples.sln` (for MonoGame 3.8 and NET 6) and run the project (for NET Core 3+ you can also run with the command `dotnet run --project Nez.MG38.Samples.csproj`) Sample Scenes ---- You can click on any of the sample scene buttons on the right of the screen to load samples. If you are running a debug build, you can press the backtick key to open the debug console. Type "help" and press enter to see a list of available commands. You can type "help COMMAND" to see additional help text. Entering the "toggle-imgui" command will open an ImGui inspector letting you play around with the various entities in the scene. Setup FNA ---- - download the latest release of FNA from [here](https://github.com/FNA-XNA/FNA/releases/tag/19.09) and put it into a folder named `FNA` in the Nez-Samples folder - download the native libs FNA requires from [here](http://fna.flibitijibibo.com/archive/fnalibs.tar.bz2) into the `fnalibs` folder in the Nez-Samples folder - open the `Nez.FNA.Samples.sln` Assets License ---- Unless otherwise noted, the assets in the Nez Samples repo project are not MIT licensed. They should not be used in any project. Most are of unknown copyright/origin so assume they are all off limits and use them only for your own personal amusement.