# bevy_pancam **Repository Path**: happydpc/bevy_pancam ## Basic Information - **Project Name**: bevy_pancam - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-07-18 - **Last Updated**: 2025-07-18 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # bevy_pancam [![crates.io](https://img.shields.io/crates/v/bevy_pancam.svg)](https://crates.io/crates/bevy_pancam) ![MIT/Apache 2.0](https://img.shields.io/badge/license-MIT%2FApache-blue.svg) [![crates.io](https://img.shields.io/crates/d/bevy_pancam.svg)](https://crates.io/crates/bevy_pancam) [![docs.rs](https://img.shields.io/docsrs/bevy_pancam)](https://docs.rs/bevy_pancam) A 2d camera plugin for bevy that works with orthographic cameras. The motivation is that this could be used for something like a map editor for a 2d game. ## Controls Behaves similarly to common online map applications: - Click and drag to move the camera - Scroll to zoom - Hold keyboard buttons to move the camera ## Usage Add the plugin to your app ```rust ignore App::new() .add_plugins((DefaultPlugins, PanCamPlugin::default())) .run(); ``` Add the component to an orthographic camera: ```rust ignore commands.spawn(( Camera2d, PanCam::default(), )) ``` This is enough to get going with sensible defaults. Alternatively, set the fields of the `PanCam` component to customize behavior: ```rust ignore commands.spawn(( Camera2d, PanCam { grab_buttons: vec![MouseButton::Left, MouseButton::Middle], // which buttons should drag the camera move_keys: DirectionKeys { // the keyboard buttons used to move the camera up: vec![KeyCode::KeyQ], // initalize the struct like this or use the provided methods for down: vec![KeyCode::KeyW], // common key combinations left: vec![KeyCode::KeyE], right: vec![KeyCode::KeyR], }, speed: 400., // the speed for the keyboard movement enabled: true, // when false, controls are disabled. See toggle example. zoom_to_cursor: true, // whether to zoom towards the mouse or the center of the screen min_scale: 1., // prevent the camera from zooming too far in max_scale: 40., // prevent the camera from zooming too far out min_x: f32::NEG_INFINITY, // minimum x position of the camera window max_x: f32::INFINITY, // maximum x position of the camera window min_y: f32::NEG_INFINITY, // minimum y position of the camera window max_y: f32::INFINITY, // maximum y position of the camera window }, )); ``` See the [`simple`](./examples/simple.rs) and [`toggle`](./examples/toggle.rs) examples. ## Cargo features - `bevy_egui` makes pancam cameras not react when the mouse or keyboard focus is on widgets created with [`bevy_egui`](https://github.com/mvlabat/bevy_egui) ## Bevy Version Support The `main` branch targets the latest bevy release. |bevy|bevy_pancam| |----|-----------| |0.16|0.18, main | |0.15|0.16, 0.17 | |0.14|0.12, 0.13, 0.14, 0.15| |0.13|0.11 | |0.12|0.10 | |0.11|0.9 | |0.10|0.8 | |0.9 |0.7, | |0.8 |0.5, 0.6 | |0.7 |0.3, 0.4 | |0.6 |0.2 | |0.5 |0.1 | ## License `bevy_pancam` is dual-licensed under either - MIT License (./LICENSE-MIT or http://opensource.org/licenses/MIT) - Apache License, Version 2.0 (./LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0) at your option. ## Contributions PRs welcome!